Letter from Mom
Before leaving the starting car, inspect the passenger seat.
Free guide tools, with no account required. Terrible Lizards collectibles: Track 16 amber samples, 24 tapes and 90 notes by chapter. Save a JSON backup; seven note locations remain unknown.
The companion tools are free; the game is a separate purchase.
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| Chapter | Amber | Audio tape | Note | Total |
|---|---|---|---|---|
| Chapter 1 | 4 | 4 | 12 | 20 |
| Chapter 2 | 4 | 5 | 23 | 32 |
| Chapter 3 | 4 | 8 | 27 | 39 |
| Chapter 4 | 4 | 7 | 28 | 39 |
Numbers follow this guide’s route order, not an official inventory numbering.
20 / 20 shown
Before leaving the starting car, inspect the passenger seat.
Entrance hall: climb the Brontosaurus skeleton from its tail.
Reception box office: a desk inside the code-locked office.
Above the box office: beside the tent reached by the ladder.
Projector room: take the left No Entry door, then the right costume room; check the bench.
First exhibit: jump from the rotating dinosaur head to the overhead beam.
First exhibit: boxes at the far end of the upper path.
Exhibit upper route: before the wall opening, turn back to the wooden crates.
Watering Hole entrance: climb the trees, swing twice, then check behind the box on the right ledge.
Exhibit control room opened by the area’s switches.
Past the control room: climb the trees, land on the upper path and turn left to the box.
Token/flashlight room roof: climb the token route, turn back over the tree and hanging frames.
After the dark attraction tunnel: enter the workshop on the right; search its rear boxes.
Gift shop hall: counter in the first shop on the right.
Gift-shop counter area: behind the partitions beside the Instructions for Willy tape.
Arcade left of the gift-shop entrance: upstairs table.
Gift-shop far-left toilets: go right and inspect a stall wall.
Gift-shop far-right VHS office: one of the desks.
Gift-shop basement, in the area where the floodlight fuses are collected.
Gift shop rafters: take the left branch to the round platform instead of the second power connection.
32 / 32 shown
Opening slope: pass the blue box, turn right to the communications machine.
Opening hub: wooden stairs to the office; desk in its back room.
Opening hub: beside the red button introducing timed doors.
Through that timed door: left side of the corridor, beside the board.
Opening hub: take the mine tunnel left of the office, then check left at the ramp’s foot.
Red-button platform: circle behind the stone pillar and use the trunk to reach the sign top.
Near Amber 05: from the tree-trunk route, use the next trunk and turn right to a chair.
Past the generator-powered main gate: crate under the large dinosaur bones.
Before the crane-arm swing, detour left over boxes and swing onto the corner platform.
After swinging above water, take the next left gap instead of climbing the right platforms; box.
After the Bronto chase and narrow squeeze: beside wall-mounted tools in the next room.
Empty lift-shaft room: a box on the right after crossing the hanging platform.
At the large metal door, enter the equipment cave on the left; left-hand table.
Hanging metal walkway: loop over the upper ramp, drop back, then enter the box-blocked side cave.
After the electrified-water beams, check the wooden walkway below the bright cave with swing poles.
At the Stella communications stop: table to the left of the communications machine.
Outpost with a Paleo Pal ahead: table in the lit workstation on the right.
Paleo Pal outpost: after the crawlspace detour, check blue barrels through the newly open door.
Room of tall pillars and narrow beams: descend the right wooden ramp, then enter the left cave.
After the hanging-beam climb, pass the boxes on the right into the small cave.
Large open worksite: right wooden ladder, then climb via the communications machine onto the roof and enter its hole.
Beyond the hanging-metal-box swing room, look below the next swing for a bed under pallets.
Large shaft descent: after the tilted barrel platform, follow wall blocks left into a small cave.
Bottom of the large shaft: inside the wooden structure on the right.
Wooden shaft structure: reach level two, climb the short ladder, then go left over a box and through the gap.
After breaking the door from a swinging platform: middle table in the room where the small creature runs away.
After the later Bronto encounter: climb the stopped conveyor and stairs into the left building; table.
Beyond the stopped conveyor and stairs: rear room of the office containing Willy’s message.
Beyond that office timed door, slide down and go left across the gap; stone pillar behind the red-lit hanging plank.
Later Stella call area: table underneath the wooden structure.
Above The Other Digsite: circle the central rock pillar and climb to the dinosaur bones.
Gondola cavern: climb the box on the left to the cable-support structure.
39 / 39 shown
Chapter entrance: table in the fenced area on the left.
Early worksite: inspect the area where the new-dinosaur cutscene begins.
First worksite after Stella’s call: inside the tall building across the area.
First worksite: metal framework right of the tall building with The Quota tape.
At the ladder top, follow the conveyor left and crawl beneath the red light.
First bounce-goo area: table among the lab equipment on the right.
Beyond the first bounce platforms: table near equipment and a dinosaur billboard.
After the first bounce-goo section: right-hand locker by the equipment and dinosaur billboard.
After the first goo-bounce worksite, drop right before the water crossing toward the boxes and barrels.
After the timed door and upward goo bounce: go around the boxes on the left.
Train-and-goo area: move the train front, bounce across and climb over the blue boxes on the right.
At the next train: table below the platform with metal stairs.
Power-restoration worksite: climb to the tall building on metal beams; small rear room.
Immediately through the metal doorway opened with dynamite, straight ahead.
Past the steaming pipes: climb the metal stairs and check the top landing.
After powering the train and crossing the upper catwalks: top floor of the red building.
Red-lit tunnel left of the two buildings beyond the train-area catwalks; on the ground.
Overturned box along the path branching right beside the red-lit tunnel.
After the first Allo escape and wooden-floor drop: look down toward the wooden box.
After the second Allo escape, squeeze through the small hole; table immediately left.
After the flooding chase: one of the boxes on the right.
Beyond the stream jump, turn right and drop beneath the red billboard.
After the red-lit hanging wall: table on the right when the wallrunning objective appears.
Wallrun tutorial area: opposite end of the tables from the Adhesion report.
Train-cart area: cross the left tracks; look into the tunnel left of the last track.
Past the train-cart tunnel: toolbox immediately left of its exit.
From the Trains note’s toolbox, descend the stairs on the right and follow the metal catwalk to its end.
Gate-key building: small back room in the same building as the key.
Near the key building: box beside the train in the left tunnel.
Freight containers: wallrun right of the goo tape, catch the panel, then turn onto the red container.
After blasting the next metal door: crate left of the generator.
Past the broken metal bridge: from the yellow-cloth ledge, pass the generator and boxes inside the wooden structure.
Past Dalton’s belongings: cave with a flashing light and blood trail; turn left.
Large power-restoration cavern: fenced fog-light enclosure at the far end.
From that enclosure, climb boxes to the roof; take the left wallrun to the fusebox platform and table.
Large rail cavern: inside the ruined building opposite the metal tower.
Outside the ruined building: cross the containers and wallrun to the container ahead.
Large metal structure near the cavern entrance: go downstairs instead of up; box.
Beyond the sloped-roof building: table beside a generator.
39 / 39 shown
After the opening chase: wooden planks on the left.
After the opening chase: use the left platform to reach the pillar in the path.
First tent area beyond Amber 13: first tent on the left.
Same early tent camp: tent left of the projector.
First tent camp: follow the yellow-lit path straight ahead to its end.
Counterweight mechanism: table beside its release button.
Generator beside stepped platforms: take the hole on the right, climb left on the far side and look below.
Generator and side-hole area: from the Hybrid survivor note, climb back up and turn left to the boxes.
Small camp on the main path where the tommy gun is picked up.
Immediately right after sliding down beyond that gun camp.
After meeting the boy, swing to the right; the note is on the right-hand route.
Gun-search arena: upstairs outside the pickup room, by the video setup; box.
Camp after the next chase: tent on the right.
Camp after the gun encounter and chase: search its left side.
Past that camp: bounce across the red gap, swing over two yellow poles, then check the hole left of landing.
Beyond a later goo bounce: table in the tent on the right.
Immediately beyond the tight crawl tunnel: behind the sandbags.
Large car-and-tent camp: inside the car on the wooden ramp.
Tent left of the car containing Patriotism.
Next tent beyond the Sitewide Memo tent.
Large crew-lift camp: table beside the tall lift shaft.
Crew-lift camp: circle left around the fenced center, go up the ramp and check the covered tables.
Upper camp area with The Key tape: tent at the far end.
Back down the upper ramp, turn left toward the tents; table under a shelter.
Corner tent right of the sheltered tables; reach its entrance from the other side.
Crew-lift camp: tent corner where you speak to DJ inside the fenced center.
Circle the central fence counterclockwise; tent left of the first objective switch.
Behind the tent by the first objective switch: wallrun, catch the pole and swing to the right platform.
Cavern A: after climbing the wall, turn left to a table under a small tent.
Cavern A: table beside the dynamite.
Cavern B entrance: stay on the lowest path; crate at its far end.
Cavern B opening climb: corner of the third wooden platform.
Cavern B goo spires: lower floor, wooden crate past the spires on the right.
Cavern B goo-spire climb: tent reached after the left-side wallrun.
Cavern B upper climb: after two hanging wallrun boards, look right before the glowing-plant passage.
Beside the crew-lift keys at the top of Cavern B.
After the key-return chase: pass through the goo strands on the left; small box.
After the cliff kick: turn around into the tent on the left.
Cliffside tent: beside the Dr. Crane tape after the dinosaur is kicked away.
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Chapter, type, search and Only missing all apply together. If a named item disappears, clear the search, then check the chapter and type. A checked item remains hidden while Only missing is active. Clear all filters to distinguish a hidden entry from an undocumented location.
Compare the retained item name with its hint and attached source. The displayed order is this guide’s route order, not a verified official inventory number. An unfamiliar note is not automatically one of the seven unknown locations. Keep the 90 documented notes separate from the third-party target of 97.
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The current dataset contains 16 amber samples, 24 audio tapes and 90 named notes from published location research. The progress denominator counts documented entries here, not every possible item or achievement in the game.
Ninety note locations are documented. A third-party guide reports 97 in total but still has seven unlocated notes. The missing seven are disclosed separately; reaching 130 checked entries here is not a claim of complete in-game collection.
Combine chapter and item-type filters, then search by the published item name, room or clue. Enable Only missing to hide checked entries. Open a hint for its location and source; clear filters to restore the full list.
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Published item labels are retained so you can match the research and distinguish similar notes. Locations, controls and explanations are localized in nine languages. The guide does not claim that every label matches each platform’s official in-game translation.
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